A Deep World
Gameplay engineer & designer
2D underwater stealth game with procedural animations. Developed smart enemy AI, multi-threaded flocking system, led a 4-person team delivering a vertical slice.
View projectGameplay engineer and designer.
Gameplay engineer & designer
2D underwater stealth game with procedural animations. Developed smart enemy AI, multi-threaded flocking system, led a 4-person team delivering a vertical slice.
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Gameplay engineer at Fermata Inc
Created gameplay mechanics and team-facing tools including a LLM driven animation system for a genAI powered dating simulator premiered at SXSW and for a demo presented to Netflix R&D
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Director / Lead engineer & designer
Led a 17-team delivering a May 2026 demo of an emotional journey between a kid a watchful protector. Developed NPC AI, interaction systems and more.
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Gameplay Engineer
Built a dialogue subsystem powering all in-game conversations through a datatable workflow for a whimsical 3D adventure game with 3 switchable characters.
View projectDuring my time at USC I challenge myself as an engineer and storyteller, learning multiple skills.

Learned and developed graphics projects with OpenGL and C++, implementing camera, shaders and ray tracing.
Directing actors and getting body and face mocap performance with Motive on a real professional mocap stage.
Polish mocap animations on Motion Builder, export and use them on Unreal Engine metahumans for a polished final previs with Sequencer.