Gameplay engineer and designer.
Lovebird Unreal Engine
Gameplay engineer at Fermata Inc · Premiered Lovebird, a AI powered dating simulator, during SXSW 2026, worked on C++ and Blueprints components for a AI game demo for Netlfix R&D.
During my time at USC I challenge myself as an engineer and storyteller, learning multiple skills.

Learned and developed graphics projects with OpenGL and C++, implementing camera, shaders and ray tracing.
Directing actors and getting body and face mocap performance with Motive on a real professional mocap stage.
Polish mocap animations on Motion Builder, export and use them on Unreal Engine metahumans for a polished final previs with Sequencer.