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Hello!👋 I'm

Jose Striedinger

Game engineer and designer in L.A


Award-winning educator and entrepreneur who spent 10 years building Latin America’s game dev community. Now building games with a focus on storytelling and curiosity 🙂

Featured game work

Check my professional and personal game work

The Guardian

The Guardian

Unreal Engine

Director / Lead engineer & designer

A journey between a small kid and their watchful protector, inspired by works of Famito Ueda (ICO and others). Showcased at USC Games Expo 2026. I was the main engineer and designer, worked on game AI, interaction systems, and more.

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A Deep World

A Deep World

Unity

Gameplay engineer & designer

Guide a small green creature through a dangerous underwater world. Explore, hide, and outmaneuver procedurally animated predators to find your lost friend. As the main developer I created all gameplay systems, AI behaviors and game feel elements like lighting and vfx. Winner of “best game” in “Principe de Los Paramos” awards in Colombia.

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Lovebird

Lovebird

Unreal Engine

Gameplay engineer at KOST Inc

Lovebird is an AI driven dating game show where you can interact and have complex relationship with multiple characters. I created gameplay systems, tools and work on AI integrations with third party services like Inworld. Premiered at SXSW 2026 in Austin!

Sorelle

Sorelle

Gameplay Engineer

Whimsical adventure game with a team of 30+ students from USC. I created the dialogue system used by the team in the whole game. Released on Steam

Shepherds

Shepherds

Gameplay designer

Shepherds is a 3D co-op action-adventure game that blends musical puzzle-solving gameplay controlling two characters with completely different abilities. I was a gameplay designer leading early preproduction and designing co-op puzzles

A Pigeon Tale

A Pigeon Tale

Technical Designer / Engineer

3D point-and-click narrative driven game about a hurt pigeon in an attic exploring family memories. Winner of Indiecade Hidden Heroes Jam 2023.

Diverse technical and storytelling skills

During my time at USC I challenge myself as an engineer and storyteller, learning múltiple skills.

Computer graphics

Learned and developed graphics projects with OpenGL and C++, implementing camera, shaders and ray tracing.

Motion capture

Directing actors and getting body and face mocap performance with Motive on a real professional mocap stage.

Virtual production

Polish mocap animations on Motion Builder, export and use them on Unreal Engine metahumans for a polished final previs with Sequencer.

Early years developing the industry in Latin America

Created GameUP; Colombia’s first game development bootcamp that run from 2015 to 2017 with online speakers like Kellee Santiago and James Portnow.

Taught game programming in multiple universities in Colombia between 2020 and 2022.

Created arkde.com; an eLearning platform teaching 1600+ latinos about game development with an Epic Games megagrant.

Sometimes I also do Gamejams with friends

You can play them at itch.io