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Jose Striedinger

Game engineer and technical designer, with a focus on exploring curiosity. Previously an award-winning educator and entrepreneur.

Selected work

Lovebird

Lovebird

Gameplay engineer at Fermata Inc

Lovebird is an AI powered dating sim Premiered at SXSW 2026 in Austin, Texas. I worked on a "storybeat system" that allowed designers to direct AI NPC like a movie director; dictating direction, emotions, scene descriptions, and more through datatables.
Also work on a game demo for NetflixR&D in Unreal Engine.

A Deep World

Gameplay engineer & designer

2D underwater stealth game with procedural animations. Main developer and designer.
- Developed smart enemy AI that can hear, see and search for the player
- Multi-thread fish flocking system supporting 800+ agents at 60fps
- Winner of "best game" in "Principe de Los Paramos" awards in Colombia.

Sorelle

Gameplay Engineer

Whimsical adventure game created at USC Games
- Created a dialogue subsytem powering all npc conversations, callouts and cinematics through a datatable workflow
- Developed a ground pound mechanic for destructible objects

The Guardian

The Guardian

Director / Lead engineer & designer

A journey between a small kid and their watchful protector, inspired by works of Famito Ueda. Led design and engineer on a 17+ team at USC Games.

Shepherds

Shepherds

Gameplay designer

Co-op action-adventure game that blends music and puzzle-solving. Created and maintained multiple design docs for mechanics and systems

A Pigeon Tale

A Pigeon Tale

Gameplay designer and engineer

3D point-and-click narrative driven game about a hurt pigeon in an attic exploring family memories. Winner of Indiecade Hidden Heroes Jam 2023.

ARKDE platform

Founder / Designer / Engineer

Created www.arkde.com, an elearning platform backed by an Epic Games Mega Grant and currently teaching 1800+ Hispanic students. Directed and produced 7 online courses on gameplay programming and technical art with a team of engineers and artists from around the world, in just 12 months.

Epic MegaGrants recipient

Diverse technical and storytelling skills

During my time at USC I challenge myself as an engineer and storyteller, learning múltiple skills.

Computer graphics

Learned and developed graphics projects with OpenGL and C++, implementing camera, shaders and ray tracing.

Motion capture

Directing actors and getting body and face mocap performance with Motive on a real professional mocap stage.

Virtual production

Polish mocap animations on Motion Builder, export and use them on Unreal Engine metahumans for a polished final previs with Sequencer.

Sometimes I also do Gamejams with friends

You can play them at itch.io