2D Procedurally animated suspense/horror Unity game for USC Games class. I designed and developed gameplay and systems like AI, checkpoints, cinematics and more including game feel (vfx, postprocessing etc).
3D point-and-click wholesome Unity game. IndieCade’s Hidden Heroes Jam “Aesthetic” category winner. I was the only developer and designer behind the implementation, creating all the systems, mechanics and level design.
3D action adventure game on Unreal Engine 5 with multiple characters. 2024 TBA. Developed a Ground Pound mechanic and a robust dialogue subsystem in C++.
A paper examining how game mechanics can be designed to drive, and enhanced emotions
A Twine story based on Gary Alan Ruse short story of the same name.
I founded, designed, developed and currently operate an eLearning platform teaching game programming and digital art to more than 1000 Hispanic students. With more than 120 hours of prerecorded educational content co-created with multiple Latino engineers and artists.
Winner of a Epic Games MegaGrant in 2021.